Human
The people of the start city. No racial gift, no racial flaw: balanced attributes and the most specialised career paths.
Strengths- Balanced attributes: no weak spot.
- Access to the most specialised careers.
Weaknesses- No racial edge in speed, power or toughness.
ClassesRogue · FighterPaladin · FighterMage · MysticBishop · Mystic
Starting attributesFighterSTR 40DEX 30CON 43INT 21WIT 11MEN 25
MysticSTR 22DEX 21CON 27INT 41WIT 20MEN 39
Sylvan
Forest folk, light and quick. They attack, move and cast faster and aim better, but hit softer and endure less.
Strengths- Fastest runners: run speed 125 (fighter).
- High dexterity (35): better aim, evasion and attack speed.
- Last longer under water.
Weaknesses- Lower strength (36): softer physical hits.
- Lower constitution (25): less health, more prone to stun and bleeding.
ClassesRogue · FighterPaladin · FighterMage · MysticBishop · Mystic
Starting attributesFighterSTR 36DEX 35CON 36INT 23WIT 14MEN 26
MysticSTR 21DEX 24CON 25INT 37WIT 23MEN 40
Umbral
Children of the shadow. Great strength and intellect, the hardest hitters of all, but fragile bodies and a thirst for mana.
Strengths- Highest strength (41): the hardest physical hits.
- Highest intellect (44) for mystics: the strongest spells.
Weaknesses- Lower constitution (24): less health, more prone to stun and bleeding.
- Mystics recover mana more slowly.
ClassesRogue · FighterPaladin · FighterMage · MysticBishop · Mystic
Starting attributesFighterSTR 41DEX 34CON 32INT 25WIT 12MEN 26
MysticSTR 23DEX 23CON 24INT 44WIT 19MEN 37